Quote:
Originally Posted by Adept
I've long thought that the indie mages spell lists are way too low.
Fire 3 ones don't even do fireball for crying out loud 
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That Satina witch with the crazy levels (
http://forum.shrapnelgames.com/showthread.php?t=43733) got me thinking about that too. Also imagine indy mages that communed and worked off a turn derived spell research formula.... could add some spice. Let them act just like unscripted player mages with whatever spells are available. Indies could get very interesting late game.
-ssj