Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by chrispedersen
I've never seen it enumerated - but it seems as attacks and spell casting *ought* to take a fixed amount of aps. This would allow units with heroic quickness etc to get multiple actions in a round.
Theoretically we could test this by taking an SCwith heroic quickness, and hitting it time and time again with a combat it cannot lose (blackhawks)- eventually, if I'm right you should see the actions creep up as the heroic bonus continues to creep up from experience.
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I don't follow this last part. I thought it was already fairly well-known that units with Heroic Quickness get extra actions. It's even in the right-click description. I know I dislike getting Heroic Quickness on non-undead SCs because it makes it easier for them to fatigue out and die when they start making multiple attacks.
-Max
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Right. The question is - is the ability to spell cast & attack caused by an incorrect debit of action points.
Heroic quickness may work differently from quickness - it could be that increase in action points during combat is causing the problem.
But, supposing not, the reason that heroic quickess test would be interesting is that you should be able to see the evolution of behavior.
For example if you had Cast att attack Cast att att
as a script or perhaps attack cast atk atk cast
you could see how the behavior of the SC evolves as it gains action points.
Since lch has publish the algorthym by which aps increase you could see the number of action points required for extra actions. You could also see if variance between weapons and spells.