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Old August 20th, 2009, 06:32 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!

Quote:
Originally Posted by TheDemon View Post
Quote:
Originally Posted by chrispedersen View Post
I was curious about the vets strategy on this.

Obviously, research doesn't transfer between partners, with only limited migration - forge buddy, remote spells etc. So I'm curious if the vets tried a lead researcher - perhaps a bogarus or ea arco - who wasn't expected to to militarily dominate - but was expected to provide globals, magic items, etc.

Interesting challenge being outnumbered 2:1.
We couldn't afford the luxury. All of us poured it on research early, except Ermor and Ashdod. I think Baalz had a Great Sage that did more than 40 RP a turn. The general idea is early army vs army is all about who has more stuff. So we need to reach the early-mid game evocations buffs summons and items first and use them to devastating effect on whatever armies are being thrown around.

I think our main miscalculation was that while army recruitment scales up significantly with the +150% gold/resources, mage recruitment scales up more slowly and spells don't scale up at all. So for example if I was spamming Thunder Strike, I would have to spam it 50% more times than in a regular game. A thug would have to kill 50% more guys than in a regular game. All the mid-game strategies need to be re-evaluated in terms of this.

I think this is why atul is doing so well, he's wielding armies and using buffs. Those DO scale up 50%. Prison of Fire spam or communions however, do not.

You are exactly correct demon. Money changes the early balance between mages and armies. (Recruitment limit of 1/castle for example).

Also it puts a premium on fast out of the gate expanders - like mictlan, mercenaries...
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