View Single Post
  #19  
Old August 21st, 2009, 09:17 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,985
Thanks: 473
Thanked 1,921 Times in 1,249 Posts
Mobhack is on a distinguished road
Default Re: Changing Support Point Totals in Campaigns

Quote:
Originally Posted by Martock View Post
Quote:
Originally Posted by Zinegata View Post
For company level actions I tend not to use a lot of artillery - I usually have around just 4 or 5 missons and the starting ammo is usually enough especially since I tend to go for a set of off-map tubes.

Snipers do tend to have an ammo problem in WW2 though.
I always try to start out with 1 set of field artillery and their transport. By the time I hit the french campaign, I'll be able to field 4 SiG's instead of 2 15cm guns and 2 trucks. Those SiG's are eventually converted into the rocket mounted halftracks down the line. More inaccurate in indirect fire but devastating when fired directly. Having vet ammo trucks and bunkers just sweetens that deal in that they don't flee at the first shell exploding in the distance. I've even wonder, though I doubt it's true, if vet ammo units restock other units faster. Would be nice if that were true.
Suppressed ammo units do not supply as well, or do not supply at all. Immobile unit crews (ie bunkers, dumps, ammo carriers that have been immobilised) - may run for the rear.

Better morale may therefore make the difference to units under counter battery fire. But better still not to be under CB fire in the first place with units that can explode with the force of up to several 1000lb bombs beside your experienced arty.

Therefore - I prefer to buy ammo supply from support, and to resupply away from the firing line (drive SPA back to a replenishment line, or pick up mortar teams with a halftrack) and move to a new firing position when topped up.

It takes time for a mortar team to build up experience, and so become more responsive to fire requests. I did the "bad" thing and parked a komsolets by one of my teams the other day. It blew up due to incoming fascist fires, and wiped the expert mortar section alongside it. Now that particular team is back to 2.5 initial delay where the other in the platoon is at 1 point something ... GRR !

As to the initial query re support points: Use the button to use up excess build points as support points. (Game Guide -> Purchase Screen -> Use Repair Points).

I am on a most difficult setting campaign, with AI forces set to 120% and usually have around 6K points sloshing about in the repair pool, since my casualties are never massive. But I find the 1700 points or so I get for an advance is quite sufficient to buy 6 or so 107mm batteries, and a few BA-64 armour cars, cavalry scouts etc., so never use that option.

Andy
Reply With Quote