Quote:
Originally Posted by namad
I think a better option than turning quickhost off might be to just use 28 or 30hour host cycles and then move to like 50hour or 52hour or some such...
I've always wanted to try that.
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I tried a 30 then 54 hour schedule in the 'CarCrash' game that I organised. Some players didn't like it (too slow apparantly). It also didn't help that much in solving the encroaching deadline, which I was surprised by. As that was the entire reason I decided upon that schedule (as I thought it would prevent it)
But as I said, I'm finding the fixed hosting times in Pasha's RAND game to be a very nice schedule indeed

So I'm hoping a llamaserver game with quickhost off will be the same, or similar to that.