Re: Fatigue quick reference
Many elemental spells cause fatigue damage in an area around the impact.
For example, a fireball causes the direct damage AoE 1, and also fatigue damage which sets things on fire AoE 6:
blastsqr: unr1987 x45 y15 aoe1 dmg20 eff2 spc1073741920 as10113 al9
blastsqr: unr1987 x45 y15 aoe6 dmg18 eff3 spc1073741984 as-1 al0
Flare:
blastsqr: unr1987 x36 y10 aoe1 dmg21 eff2 spc1073741920 as10133 al9
blastsqr: unr1987 x36 y10 aoe6 dmg18 eff3 spc1073741984 as-1 al0
Lightning Bolt (AoE 1 fatigue):
blastsqr: unr2010 x42 y14 aoe0 dmg16 eff2 spc1082148992 as10219 al9
blastsqr: unr2010 x42 y14 aoe1 dmg18 eff3 spc1073744000 as-1 al0
Orb Lightning (same):
blastsqr: unr2010 x28 y15 aoe0 dmg10 eff2 spc1082148992 as10244 al9
blastsqr: unr2010 x28 y15 aoe1 dmg18 eff3 spc1073744000 as-1 al0
In Dr P's spell DB, this is the 'secondary effect' column. Fireball and Flare are '3', which is 'Area 6 heat shock'. Lightning Bolt is '1', which is 'minor stun shock'.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|