Quote:
Originally Posted by Trumanator
Well, to give credit where its due, the admin increase and the res cost reduction combined to make them much better than they were. I can now consistently use them to expand with an E9 N4 bless, which I actually got cheaper than I thought I would. 4 of them set to guard com. w/a BQ set to divine bless, smite X4, spells actually do quite well against most indies. I still think that in general though, Atlantis is toast in any war they might have w/Oceania before around turn 20 or so.
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I won't be so sure. Oceanian troops rely a lot on their defense and armor, KotD's especially so. Some alteration research will give you access to "Earth Meld" (allowing you to hit them) and "Oxidize" (to get rid of their armor). If the Oceania player just spams Oceanian tritons, your SC should be able to handle them.
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