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Old August 24th, 2009, 01:04 PM
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Default Re: Generic Map Modding Questions

1) Yes. The fort is always the type that corresponds to the smallest terrain mask for the province. The list is in the mapedit.pdf file in docs folder.

2) The UORMM is obsolete. It was made the official modding manual at around that time, and the newest patch has the 3.23b version in the docs folder as the modding.pdf. That one has the site modding commands that increase scales.

3) Yes. Setting a province to have no independents is done by using the #poptype command. If you specify an invalid poptype (e.g. something over 100), there are no recruitable units in that province. This must be done separately for every province that is to have no indies.

4) The #killfeatures command. The way it works is that when a game is created, random site assignment happens first. Only then is the map file read and any sites scripted to the province are added. #killfeatures wipes out any sites that might have been randomly assigned. So just use that and leave it at that. The province will never have any sites.
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