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Old August 24th, 2009, 02:22 PM
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Default Re: Generic Map Modding Questions

Quote:
Originally Posted by Edi View Post
4) The #killfeatures command. The way it works is that when a game is created, random site assignment happens first. Only then is the map file read and any sites scripted to the province are added. #killfeatures wipes out any sites that might have been randomly assigned. So just use that and leave it at that. The province will never have any sites.
Actually, can't the province then acquire a site due to random event? (Gold Mine, Deepest Cave, etc.) It wouldn't start off with any, of course, but it might eventually gain one.
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