Quote:
Originally Posted by Edi
4) The #killfeatures command. The way it works is that when a game is created, random site assignment happens first. Only then is the map file read and any sites scripted to the province are added. #killfeatures wipes out any sites that might have been randomly assigned. So just use that and leave it at that. The province will never have any sites.
|
Actually, can't the province then acquire a site due to random event? (Gold Mine, Deepest Cave, etc.) It wouldn't start off with any, of course, but it might eventually gain one.