Quote:
Originally Posted by Executor
I like the CW strategy, but you can't have it up before turn 14 really, well not with a dormant pretender.
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I might be wrong, but in my experience Luck scale affects when dormant pretenders wake up. With Luck 3 (and Carrion Woods without Luck 3 is really not worth it) I've always had the pretender wake up turn 12 latest (usually turn 10 or 11), while with Misfortune 2 I've never had a dormant pretender wake up before turn 12 (usually turn 13). Maybe it's just been a fluke, but it has seemed to me pretty consistent.