Re: Some thoughts on EA Pangaea with CBM
I was asked why I think Pans are so great in end game.
Assuming you have access to at least one astral mage (lizard shaman, sorceress), give him/her a bow and script Communion Master, Power of the Spheres plus other buffs depending on opposition (like personal luck, increased magic resistance, twist fate, astral geysir etc) and Fire large monsters.
One Pan (again with some bow) scripts Sabbath Master, Summon Earthpower, Strength of Gaia (or whatever the spell is called again, the one that gives N+1 and personal regen), Hell Power, Relief, Fire large monster.
The other pans (I prefer to use four) must be able to cast their spells before either of the masters. Script Sabbath Slave and what ever is needed (for example vs SC's you want them to be slowed down -> the meager Tangle Vines is a killer when cast with very high N). Notice that on round 4 the slaves will have already +4 to Nature (and +2 to Earth), so Charm is a killer vs those SC's. If you have Thistle mace and Moonvine bracelet, the slave Pans will have N10 or 11 on round 4, and there are not many SC's that will be able to resist repeadetly a Charm cast with such Nature levels.
Basically you should have a few such "hit-squads", stealing the enemy SC's for yourself. Who needs Tartarian gates when you can grab all the tartarians you want for yourself?
|