Quote:
Originally Posted by Baalz
I think you're missing the point of my example. At a range of about 10 squares (how close do you suppose the devils are engaging your blockers?) 95% of the archers missed under storm and darkness. Is arrow fend a poor archery counter because it only blocks 80%? Does storm + darkness + devils mean you win every fight against any conceivable opposition? Uh...no. Are devils easily countered by putting storm up? Uh...no.
|
You missed my point, baalz.
Darkness is unnecessary. It only marginally increases the effectiveness of the tactic. You should have better use for such a mage. bonegrinding, wail of death - whatever.
Again, a line of blockers backed by a line of archers will be virtualy unaffected by the loss of precision.
As for 'how close do you expect your devils to engage...' 10 is WAY too high.
If the archers are at range 3 - the MAXIMUM deviation is 3.75. But this is a bell curve distribution - and the median miss is 1 square. Which is *most likely* occupied.
And this assumes a precision of 1.
If the archers get windguide (or any kind of significant boost to precision) - the variance at up to range 9 or so is: 1.
5 * 1.25/6 = 1.xx.
Put it another way: archers are MUCH less affected by darkness than melee troops, in mass combats.
Put it a third way, so you get my point: If you are fighting large masses of melee troops - sure darkness is great. Fighting undeadblockers and archers .. I'd use a different spell.