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Old June 21st, 2002, 04:24 AM

jim jim is offline
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Default Re: The Maddening Multiplex

I experience the problem even when I do not direct the shooter to switch targets after a set damage inflicted.

That is, even if I have it set not to shift fire until after the target is destroyed, it still does not shoot at a second (or sometimes a thrid) target when it has available in range targets.

For example, I'll have a monster base, with gazillions of shield accelerators and APBs. The AI will come at it with several LCs. The base will kill the first, have well over half of its weapons left, and it will not shoot. Once in a while, it will shoot (and kill 2), but it will not use the rest on others. I'll know darn well how many weapons it has, but it will not use them all. I have counted the range, and that's not it.
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