Re: Overlords - Experimental (ma?) game
I'm open to more mods, so long as they don't scare people off. This is a completely out there theme already, so I am worried that adding more mods might make it even harder to get players. So far I think the most controversial mod I have listed would be UWGIM... and at least parts of that are going into the next cbm update. I certainly have no objection to the mods you mentioned, I actually really like the idea of adding holy war.
So the inclusion of more mods is possible, but I would like to hear more players thoughts first.
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