Quote:
Originally Posted by TheDemon
One other idea I had when looking at the map manual was you could set the overlords' non-cap provs to have a certain ammount of unrest at the start of the game. They would start with only their gem income advantage but their gold income advantage would come online automatically. A bit of tax micro on the players' part. Plus, if you want, the overlords' sites can be hidden at the start of the game and would have to be discovered by searching (they would still be guaranteed).
I'm not sure if either of those are necessary at all, but the ideas jumped out at me.
As for the map, I'm thinking wraparound for sure. I'll probably crib a slice from another map and copy it a few times to make something that's more or less symetrical. With 6 overlords and 15 normals, placement might be a little tricky. I might just place overlords in some sort of equidistant pattern, mark their provs nostart, and then open a game and see where it randomly places the remaining nations.
Ideas?
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I like the idea of unrest at the start, it will give them a less stellar start and hopefully help them from starting up too fast. I want them to start with the whole gem income though, they won't be able to use it completely for a while anyway, and I think they will need it if they get rushed.
You're right, fitting 15 would be somewhat difficult. Making a completely symmetrical map with 14 players would be doable though. Here's a basic grid style, 1s are overlords, 2s are normals.
2 2 2 2
2 1 2 1
2 1 2 1
2 1 2 1
2 2 2 2
Since it's wrap around, the left side would be adjacent to the right side... would that be acceptable? If you can get 15 in without it looking inherently unbalanced, I would find that quite satisfactory.
Septimius, that is quite possible and one of the reasons the overlords need to have significant starting advantages over the normal nations. Otherwise it would be too easy to gang up on them and take them out. Hopefully, the way they are going they will be unattractive enough targets to dissuade such an early ganging.