Re: Bug Thread: Discussion
Nitpick: it's soulless Atlantian warriors who have poison armor, not longdead.
And humans are everywhere, just like cockroaches. That's why they win in the end. They are in the Abysian deserts, living off of tumbleweeds and sand. They are in the swamps of C'tis, getting sick and dying, but still managing to breed prodigiously. They are in snow caves in the Niefel hinterlands, sucking on icicles and eating boiled tree bark.
In fact, there are so many damn humans that if you raise dead in the water, you mostly get a bunch of human zombies that fell off a boat or something.
Seriously, poptypes do not make much sense, like thejeff says. I don't even think you can even call it a design flaw, because rather than design some complicated population simulator (can the same land support an equivalent number of giants as humans, and why don't Ancient Ones have sex more often, and if you have one peasant and an iron mine how can you hire ten horsemen) they chose to make population mostly generic. "Raise Dead" says it raises soulless, and it does, so it's working as designed. IMO.
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