Quote:
Originally Posted by Calahan
@ Squirrelloid
My comment on Cloud Trapezing or Teleporting was just a general piece of advice regarding the game itself on how to deal with flying thugs, and had nothing to do with specific nations. Although certain nations are a lot more vunerable to flying thug raiders than others. I'd imagine Shinuyama would struggle more than some due to lack of national Air or Astral.
And I think you are not quite understanding how the movement phase works. Which order a nation moves in during the movement phase is only relavent if there is a 3rd party involved, such as another nation or an Indy province for example. In these situations, the game decides randomly each turn (if I understand correctly) which nation attacks the 3rd party first. With the nation moving second subequently attacking whatever is in the province when they arrive. ie. So the winner between the 3rd party and the nation that the game decided would move first on that particular turn.
But otherwise all non-friendly movements happen at exactly the same time, with whatever battles that result being resolved after movement. So as has already been said, there is no way to catch a flying raider by simply chasing it in the movement phase, as the movement will laways happen at teh same time.
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Not true actually, i've tested this in SP. If you get attacked before you move your move gets cancelled, and i've had that happen due to normal movement from the AI, moving to my province from a province I was not moving to. (Obviously, the game has to choose a province when two armies moving towards each other meet in combat).
Also, simultaneous movement is likely impossible to implement, and if not then really hard to implement. The game must evaluate moves in some order (nature of computers - there is no 'simultaneous'). Now, you could make it appear simultaneous by waiting to evaluate the effect of a move, but the game does not appear to do so - thus when an army, moving before the other, enters the others territory, the game determines there is combat and cancels the other army's move.