Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
accidentally deleted this post the first time because I thought I double-posted. whoops.
We concede the game to the noob team. We've reached a point where no matter if we win all our remaining battles, we won't be able to keep up with your recruitment. Good game.
I think we did a number of little things and you guys did a number of little things right. Firstly, as I mentioned before, the settings weren't really conducive to the gameplay style we chose. Normally, the vets should probably go for using magic early, since you can take on a disproportional number of enemies easilly enough and since we're more familiar with the magic system in theory than the noobs. But with 150% settings, every spell and every thug needs to kill 50% more enemy troops to be as effective. Had we picked nations that relied on troops and suplemented that with buffs and a little magic, we might have done better. Secondly, we didn't support each other very well. The placement was actually pretty bad in allowing vet support, but it was what some of us advocated for, so no one to blame but ourselves. We also tended to segment off into 1v1 or 2v1 battles, for example we had arco on the ropes, but then we decided to leave him for marignon when we should have pushed really hard with all our nations. And we didn't make good use of our raiding nation, which should have supported those of us engaging in the big battles early on. For example, if we had retreat cut shinuyama with eriu raiders the first time he lost to ashdod, we could have pushed on his forts and maybe the north would have lasted longer. And of course we made the placement mistake and the noobs capitalized on it with ermor. Actually, the choice of ermor might not have been a great one either, since reanimation and skellyspam and cap-only sacreds don't scale up with the settings.
And your team did a great job, and were making a lot of veteran plays. Perhaps we should have used our veto for some of you at the start (Namad likes to comment that some of you have been playing for longer than he has). When I saw teleport-mind-duel squads and ice pebble staffs show up I knew we were in big trouble.
Anyway, good game, and I hope you all learned something. I did make a note earlier, before the current discussion broke out, that one thing that some of you hadn't picked up on yet was proper movement order, so interesting that we're having this discussion now.
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