Re: Template for reducing late game MM hell
Can gem gens made cursed and unaffected by forge bonus? Then increase the price?
So FF would generate like 1 gem every 4 turn on demons.
Say a Clam would cost say 15W10N (not 14 total with hammer), so it'd take 50 turns to pay for itself.
Blood Stone - increase cost to 15B15E.
Curse would make them destroyable.
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