Re: Frustratingly Stupid Fire Mages
With MA Marignon I had the same trouble in a MP game ages ago (I think it was one of my first Dom3 MP's, right after this was released). I then started to place the archers way back, so they would for *sure* not be able to fire on first turn, not necessarily even on second. The mage on Flaming Arrows duty was scripted with (if I remember correctly) Phoenix Power, Power of the Spheres, Flaming arrows, cast spells.
Dunno if it was just coincidence, but that worked like a charm from battle to battle. Until I was hit by a ton of storm-demons or something (cant remember what it was anymore), but that is another story... Anyway, seemed to me the AI saw the archers to be in range, the mage had nice buffs so would take very low fatigue hit for casting flamin arrows, and thus the script went through. It also worked wonders with the knights having hold&attack, being below the archers in the command screen, so the flaming death hit first, and then the lances of the blessed knights ripped the rest apart. Anyway, like I said, I was soundly beaten in that game, but it sure was awesome as long as it lasted.
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