Yeah but that was basically the only way you could get at them. Now, you can seige/storm the fort where your enemies clams are and wipe them out. Additionally, making them fragile means they are vulnerable to regular remotes: seeking arrow, flames from afar, disease, etc.
Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by Ironhawk
I think this is a great idea. It directly addresses two major problems with hoarding:
1) Clams are not detectable - fixed
2) Clams could never be destroyed (they would just be moved by lab to a diffent location) - fixed
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Actually, clams can be destroyed... Armageddon destroys them together with their holders.  Lost tons of clams that way recently.
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