Re: Template for reducing late game MM hell
WraithLord asked for ways to reduce MM. Looking for, and transferring 10-15 hammers every turn is my definition of MM. In other words, it is not fun. My argument was not to ban them for balance. I just made a note that it might add some balance as a response to squirrelloids points. As for having forging centers, that doesn't usually work when you have variable paths and indies - certain path requirements will end up in remote locations etc.
I also don't like banning things, but the point of the game is to have fun, and i personally don't find swapping hammers every turn to be that enjoyable. Since usually everyone is doing the same thing, there is no relative advantage. Anyway, maybe w/o gem generators its not as bad.
|