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Old September 3rd, 2009, 02:23 PM

Micah Micah is offline
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Default Re: Template for reducing late game MM hell

I disagree that hammers add nothing to the game. It may look like it at first glance since virtually all forging uses them, but they do have an effect.

Hammers enforce a steady flow of forging. Without them you could have all your mages churn out items at the drop of a hat with no penalty. Thus I think they do add some depth to the game, since you're rewarded for planning your item needs in advance.

I also think the amount of MM they cause is overstated, most of my hammers stay on the same mage turn after turn, and when they don't the addition of the l hotkey makes swapping them a breeze (it was a lot nastier when you had to navigate the scroll menu, especially since forging tends to be done where there are a lot of units.) Most of the mm-intensive forging headaches I run into are due to booster shuffling, not hammer shuffling.

Regardless, it seems from the various responses that the issue is contentious enough to make their removal in any sort of widely-used mod a failure, though I suppose they could be included in the optional section if Wraith wants.

Last edited by Micah; September 3rd, 2009 at 02:30 PM.. Reason: Addition of hammers as an optional removal in last paragraph
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