Re: More questions IV
14.) You can only ever move one province per turn under water. Mapmove 2 on shark riders (or any underwater unit) is completely pointless--the only situation I can think of where it would matter is if you cast Gift of Reason on one and then give him an Amulet of the Fish so he can go on land, in which case you can move 2 spaces per turn on land. Yippee! :-P
15.) The exhaustion/reinvigoration symbol does not include fatigue from spellcasting/combat, for the very good reason that on some turns you will not be engaged in either. (E.g. you're already unconscious from >100 fatigue.) It lists only fatigue you accumulate EVERY turn, no matter what. See the fatigue guide thread for details on what else causes/cures fatigue.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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