Re: Tourmaline - Mod Nations Game (Playing)
Hmm. Well, I can't say I didn't expect the mindhunts to fail. I was obviously hoping they wouldn't though. Oh well, I'll heal those mindhunters back up eventually. I have to say, this turn does make me worry though. Everything I worried about you doing seems likely at this point. Which is of course to be expected as you are a much better player than I am. I am just hoping you haven't got anything planned that I haven't yet considered. A hope which I find to be rather feeble.
I am not quite sure what to think of this burden of time. On the one hand, my units are all capable of living absurdly long, so they are in no danger of dying in any way, shape or form. On the other hand, I took a pretty big income hit this turn. I did lose 4 200% taxed provinces and a province in my own territory though. I guess I'll wait a few turns and see.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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