Re: New spells/summons
Personally, I feel that unless a mod(s) became as widely accepted as the CBM mod itself, I would feel that they/it would be beyond the scope of CBM. There are already lots of n00bs who are confused about it, and adding entirely new spells/units/etc. would simply add to the problem. I have no problem with adding new things, but not as part and parcel with the CBM mod.
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