Re: New spells/summons
But but but ... CBM already adds new units, some of which are new heroes, some of which are dom-summons.
I don't see anything wrong with adding additional spells and summons, on principle. Or sites, for that matter. I'm sure there will be a thorough discussion of the details of any additions.
Any if anything overpowered does slip through, it can get fixed in the next iteration of CBM.
@lingchih: How are we going to get a new SC chassis without a new spell to summon it?
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