Re: New spells/summons
New spells, units and sites would be ok as long as they were implemented with the utmost care.
New units would need top notch dom3 style graphics and descriptions on top of fitting into the balance, the reason is that since CBM is used so much it needs to feel just as genuine as the vanilla game.
One alternative is to make more powerful versions of national spells for weak nations. MA Agartha could get ench 7/8/9 spells to mass produce their statues, Marverni could get a remote attack spell with boars led by a boar of the carnute etc...
I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.
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