
September 6th, 2009, 09:04 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
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Re: The Baalz Drop Doctrine
Quote:
Originally Posted by Executor
Also, I'm not too fond of pillaging provinces, as the best course in war is to take over enemy lands unharmed, but once you raze your enemies lands you can raise an undead army with carrion reanimation to bring down badly defended forts.
Poping domes all over the place is not always a good thing either as you can gateway in an army next to a cut off fort and the enemy won't be able to teleport any reinforcements in, so that's another thing to consider, it can also be a nice way to sneak capture the enemies capital. Leave it be for the first few turns and when he vacates it to recapture his lands you take a province next to it, gateway in troops, send more thugs, and move in for the kill if possible.
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I think most people are too slow to pillage. If you're raiding a territory that you expect to be reconquered in a couple turns (say a territory right next to his capitol you just sieged) pillaging is an excellent option. The income you lose over the long term is more than compensated by ending the war faster - a long drawn out war costs *a lot* of resources. When your opponent feels like he's not only got no money, but no prospect of getting any the fight tends to go right out of him.
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