Re: OW describes the "Zeroing Effect" for Begginers
If anyone wants to check this sort of phenomenon mathematically, I've attached an MS Excel file I made months ago. I don't know programming, so I constructed it longhand with Excel, and it's accurate up to DRN rolls about 40-50, which means it's over 99.99% accurate. The stuff you want is on the first page, the later pages are my long-winded working, which I've tripled checked and should be right.
* * *
First table lists the chance of any one particular roll happening, the cumulative probability of getting that number or less, and the probability of not getting that number or higher.
Second table lists the DRN vs. DRN (Att v Def) as you'll find early in the manual. Note my figures differ from the manual; I'm pretty sure my working is accurate and that I've understood the concepts, so I'm not sure where the disparity arises. Whatever, the differences are small.
Third table lists the average damage per hit from a hit (Str-Prot). You could tell from this table than a 0AN damage hit would do an average of 2.4 damage per hit, and the Relief will gain on average 2.9 per unit per round.
Fourth table lists how mages you're likely to lose with astral duels depending on the opposition.
|