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Old September 9th, 2009, 05:57 PM

MaxWilson MaxWilson is offline
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Illuminated One View Post
Well, I think you are right that they do not enhance the game as they are now. But it's the only mechanic that allows to affect your nation's economy besides the scales that you set on the very beginning.
Let me see if I'm understanding your point correctly: 4X games typically have Explore, Expand, Exploit, and Exterminate phases. Dominions has a more limited set of options for Exploit than MOM or MOO/MOO2.

1.) Site-search (costs mage time and/or gems, may permanently increase the gem-production of that province)
2.) Build forts (increases resource and gold output of that province, allows recruitment of national units)
2b.) Build labs/temples (may be necessary to allow you to exploit certain indy pop types and/or sites)
3.) Forge gem-generators

I think you're arguing that the options available to Exploit are so limited that eliminating #3 cripples the Exploit phase to the point where it's not really worth playing as a 4X game. Is that right?

-Max
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