Re: Template for reducing late game MM hell
There is nothing wrong with playing defensively. The problem is that if you have loads of gem gens losing territory means nothing to you. One fort is all you need. Raiding means nothing to you. It is very hard to defeat such an opponent. Eventually, the one with most gem gens wins, because as we all know, gem income is the most important thing. You are forced to forge them if you want to win. Thus they reduce versatility.
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