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Originally Posted by iCaMpWiThAWP
just curious...
How is the weak spot hit chance calculated? does esperience, WH size, accuracy or any of the ratings influence this?
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All of those and range (under 1Km or maybe its 500M) and % to-hit chance (either 80+ or 90+).
NB - A weak spot hit can still bounce just like a standard shot.
Game Guide -> release history -> What was new for version 4.0
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Skilled AT shots allowed to hit vulnerable areas. Very experienced shooters, at close ranges, can generate additional AP over the 'book' value to simulate a skilled aimed shot to a weaker area such as say a vision block, or if insufficient penetration is available, they can direct the shot to hopefully gain a disabling track hit. Very dependant on firer skill, but there to simulate say, skilled German tankers versus French Char B in 1940, or KV later, or Allied tank crews bouncing a shot off the bottom of the panther front glacis down through the driver's hatch.
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Andy