Ok. I'll try to put on an AAR. Hopefully I won't get to tied up and be able to complete it. I'll do this in small steps. So w/o further ado:
The chronicles of Burn the ultimate god of AsiaTwist map (well ultimate just below Pasha's heavy feat that is

)
Turns 1-10:
1. Burn, Imprisoned Earth Mother E9N9 Dom-8 great scales.
Why I chose her?- I personally prefer either SC or rainbow mages but wanted to try this new (to me ) fashion
that everyone seemed so excited about - heavy bless.
Prophetize Gere the Jotun herse. He'll stay alive through most of the game and will have a place in HoF.
recruit woodsman and my fav Jotum mage: the Vaetti hag.
2. Take starting army and woodsman and move towards first indie province.
recruitment is same as first turn.
3. 0 losses. Take another indie province.
4. same. Ashdod leads the expansion race.
5. Gere enters HoF with light. reflexes.
6. 2nd army (woodsman led by a jarl) joins expansion.
7. Upgrade to two new indie provinces per turn. 3rd army out the gates.
Ashdod and Van lead the expansion race.
8. Meet both TC and Ctis. A fatefull meeting. With TC I'll keep the peace until the end game and have great relations.
Ctis with it's offensive Miasma domain I conceive as a problem and start working on a plan to eliminate it.
9. Expand - 3 indie provinces per turn.
Ashdod leads the race.
10. Meet Pythium, Bandar and Pan. With the former two I sign NAPs.
With Pan I also sign NAP but somehow it doesn't feel that secure.
I have a bad feeling re. Pan and later Caelum disposition towards me all game long.
At one point later on my fears came true as both attacked me
