Quote:
Originally Posted by Calahan
2 - Marignon not Rushing Me.
"Oh ****" was my general reaction to discovering Marignon was one of my closest neighbours. As LA Ermor are incredibly vulnerable early on, and the most powerful undead killing weapon in the early stages is without doubt H3 priests. So I had no idea what I was going to do if Marignon had attacked me inside the first 10 turns. It only took one run-in with a Mari expansion army for me to realise my days would be numbered in a melee contest. 80 Undead v 10 Red Guards. Result was 80 - 0 to the Red Guards without even a scratch IIRC. My only hope would have been my SC God, but having just one survival option available doesn't usually get you very far. But of course there are requirements needed elsewhere to be able to rush LA Ermor, which I have mentioned already.
But by the time the war with Marignon did start, I had already established myself a solid mage and freespawn base, plus found an ally against them, plus had agreed an NAP with another big Atlantis shaped danger, plus Jomon were staling to death. So in the end what should have been a near death struggle against my nemesis, actually turned into a very one sided war that I was dictating the course of. I also managed to avoid any big fights until I had Rigor Mortis researched, when it was "straight to the capital" time.
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I decided that getting indies first would be better for me in the long run, than just to rush in into ermor. (As i think it would be no problem to defeat ermor with marignon even). Also i was spamming priests, and so was prepared very well for a war against ermor. But as soon as the war started, pangea backstabbed me, so i knew, either i would fight ermor, to make pangaea get my empire, or i would fight pangaea and make ermor win the game, i decided to do the later.
The thing i learned in this game, is that you either ban ermor or ban noobs from the game, as ermor needs special treatment, and no non noob/braindead player would ever ally with them.