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Old September 14th, 2009, 06:34 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Executor View Post
Never had time to post something regarding the last turn and all this new stuff.

Quote:
Originally Posted by rdonj View Post
So executor, are you happy for once you're not really being ganged?
Yes, I'm very happy I'm not ganged. It is much more enjoyable when you can afford to have 3 wars at the same on your own rather than have someone else decide that for you.

Well I did warn you about Stygia and offered, and several time might I add, to change my nation if it seemed too powerful, and I had problems with it being modded and all.
I feel that Stygia is overpowered but so is Itza IMO.
There are just too many super strong sacred units with cool stuff and those insane mages, not to mention that hero of your with over 20 magic schools and a priest level of 5 and 30 base MR and 39 base protection? wow, and I thought rasuls were nasty... Also the fact that you have pretty much every magic school, cross combination, and built in communions in regular mages? that's too much. The only thing that hamper.

But hey, it's interesting, one super power against another.


Now, this last turn was a disaster. I almost lost two Rasuls!
The only Rasul that didn't have pearls for returning by mistake was the same that landed in your lands. A stroke of luck on your side I guess.
And I was just 1 turn away from VOR
That's why I set him to attack right away, I hoped you'd send just one magic dualer.

Well, be sure I won't be making any stupid mistakes like that any more.
You did offer, and I really wish I'd taken a better look back when you did. I looked to see who it was and recalled my sp experience with them. The pop-killing, the severe lack of gold, and most of all the masses of yilan tanri who would die horribly each turn trying to kill anything. Or get shot to pieces by my own composite bowmen. I had gotten a few nazar goz before, but didn't really look at resul al'zaman, I maybe summoned one. I remembered their death summons were strong, but I had no recollction of how strong. Those have to be one of the most overpowered units ever released in a mod :P Anyway, it is completely my own fault, I should have taken a better look but I really wanted you in the game

I'm still not convinced that itza is any more overpowered than any of the traditional super nations, but I'll admit they certainly do place a lot of eggs in one basket with the slann. I could see it much more easily if each of my 4th gen slann had 3 in one path plus crosspaths or something, but they don't. Slann who are particularly powerful in one path are exceedingly rare. The 3rd generation slann are where itza starts getting crazy magical power, before then you absolutely have to rely on large skink communions. The 5th generation slann are even exceedingly close to unusable for battle magic, given their cost, even with a communion. The only reason I feel justified using them on you is for the h3 and high astral :P It at least gives me some buffs. All the saurus summons are pretty neat, and it's nice to have a use for fire gems. Not that they're really helping me that much against you, except the saurus of tepok. Those flying saurus are very nice for the counter-raiding that makes up much of my war effort.

As for my hero, you're overstating him a bit. He does have exactly 20 magic paths (mostly water and astral, the astral being more or less irrelevant and the water... letting me summon water queens, I guess? Natural niefel flames caster? Ignore those and he loses 11 paths)... and h5. But 38 prot? He has 38 prot in the same way he has 1 hp His prot is really 14, he just happens to have 38 in his first form, which has 1 hp and some nice resistances to help keep it alive. I do have lots of cross pathing, which unfortunately does not benefit from the benefit of a hammer for forging, and is usually no better than 2/2 or 1/3. So while I do benefit from it, I sacrifice a LOT to get it. Especially since slann can only be fit with miscellaneous boosters.

Heh, I was told to expect to lose 2-3 slann, so I sent 4. And then lost one of them this turn, meh
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