Re: Favorite commanders for RPG
I have a personal dislike against magic using characters. The less mages in the group, the better. The more magic and unhuman races you have in the mix, the less roleplaying is involved (at least in my experience). If you have a lot special abilities, they start to define your character. Example: A group with four humans, the players are quite alike so they differentiate themselves from one another by developing character traits (I'll be the noble one, etc). But if your group is composed by an Jotun, Pan, mage and abyssian, players tend to stick with stereotypical characters just based on their race/supernatural abilites (I'm the guy with the heat aura!). In order for 'supernatural' characters to be intresting, their abilites need to be heavily restricted. Humans as player characters also mean that you can place a bit more 'mundane' obstacles for the players (like chasms & cliffs).
As for what I'd like to play:
1. Capitol only: MA Agarthan Oracle (I have a soft spot for tragic characters)
2. National, but not cap only: MA Marignon Witch Hunter (moral ambiquity!)
3. Independent: Barbarian Chief
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