
September 16th, 2009, 07:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: question on Supply trks/depots
Quote:
Originally Posted by Ironfist
Place your units right next to ammo supply unit. They will get re-supplied each turn.
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.......... STARTING on the turn AFTER you move those units there.
From the Game guide under "WinSPWW2 Unit Classes "
Quote:
UnitClass 56=Ammo Carrier
Replenishes ammunition expended. Both supplier and customer must be halted and in range for the supply unit (see below).
AMMO CARRIER
This can be anything including a normal ammo truck (even if armoured), 40 ammo supply points per move. Range 1 hex.
AMMO CANISTER, crew is 1 and speed must be 0, usually transportable, supplies small ammo only (to WH size 3), low supply points per move (20 ammo points) (Originally the ammo box icon for this was done only for a particular WinSPWW2 scenario using German paras (who only dropped armed with pistols), but left in for specialised scenario usage). Range 1 hex.
AMMO DUMP, 6 or more men, speed must be 0, loadcost>49, an ammo dump supplies at lower rate (~1/2 rate) at 2 hexes range, full rate at 1 or less, has more supply per move (60 ammo points)
NB, ammo units no longer supply points to an infinite number of 'customers' as in previous SP games, they supply one customer until it is topped off, then move on to the next. The order will be in unit list order (units further up the roster will be supplied first). You cannot cluster an entire company round 1 ammo truck and have all load equally any more.
Ammo resupply is based on the Warhead size of the weapon, WH 1 rifle ammo gets more rounds resupplied than a size 10 missile for example.
When destroyed, ammo units may generate secondary explosions in their own and nearby hexes. These are effectively 1000lb bomb bursts.
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Don
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