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Old September 16th, 2009, 04:16 PM
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Hoplosternum Hoplosternum is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.

Quote:
Originally Posted by Septimius Severus View Post
Hoplo, I'm putting you on Chris' team unless you prefer to go elsewhere, since he asked for you. Gandalf has agreed to setup the AIs for us. Hopefully he'll also agree to place the teams and nations into their starting locations as well.
Cheers

Quote:
Originally Posted by Septimius Severus View Post
You do propose an interesting solution albeit one that strikes me straight off as a bit difficult for me to follow and I'm not quite sure how that would ensure team captains have an incentive to keep most of their members alive. But I'm probably a bit tired right now.
Well you can double up the penalty for not holding one of your original capitals with the original power if you like. So each lost capital requires you go and get two others to compensate.

But I don't think Vets abandoning noobs or taking them over will be a problem. Why would the Vet want all the extra admin when he can simply ask for most of the gold and gems instead Plus this is EA so capital only SCs/mages are even more common and important than usual. Your teammates capitals are usually better off in their hands.

Quote:
Originally Posted by Septimius Severus View Post
That is one issue, the other one I was worrying about is handling individual team concessions not in terms of victory but rather game-wise. In other words what to do with them after they concede and other teams are still viable. However, it seems that this can be handled via numerous #allies command in the .map file so that if any nation or team should need to be set AI (should they resign) they'll ally themselves against other human teams/nation.
I believe setting each team up as allies will work. But you can't link them to the original AI team as then the AI team won't attack them (I think). I know that you can attack an allied AI, but I am not sure they ever attack you (or at least attack you first).

But teams quitting will be a potential issue. How do you keep people playing when they have lost interest or see no hope? Teams help. It is harder to quit when you are letting allies down. Plus if the victory conditions are not that hard then a team in a hopeless position does not have that long to hold out before someone wins or knocks them out.
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