Guys, please take into account that the open settings will be decided by the majority.
As for not "throwing" up games and such we can have some house rules in that regard but I personally this would end up very artificial. let's say we decide something int he vein of:
A. Players are/aren't allowed to pass X gems/items/gold to other player [after turn Y] [in case player is Z in the score graphs] etc.
or
B. Players must defend their VPs with all their might. If they have more than one VP they must divide their forces equally between them. Players are not allowed to teleport/raid/suicide attack or otherwise risk their armies and thus prevent them from defending their VPs.
I'm not saying we can't come up with some plausible formula but how would it be enforced?- Is it even worthwhile to enforce it?- And why go to all that trouble if we can just do RAND?
I think this discussion is way out of scope of this thread. I suggest we stick to diplomacy and trust the players good judgment. And if someone just passed his 400 N gems to allow another to cast GoH and win the game via his tart factory - well, so be it.
That said, your opinions on that matter are of course welcome
