Re: A Discussion on kingmaking and community standards.
Well the issue of giving stuff to another player is easy enough to avoid with no trading or no diplo games.
I'm more concerned about people launching or threatening spite responses to being conquered, since there's no easy rule to restrict that behaviour. As crappy as I may find it, if it's really common I'll just live with it and not do it myself. I just don't like the fact that it seriously disincentivises conquest. If you know that if you attack someone they'll almost immediately burn all their stuff down and turtle up to sit there and try to cause you as much aggravation as possible, it leads to you not wanting to attack until you can do something along the lines of taking every province in a couple turns. Which leads to some serious stagnation imo.
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