
February 29th, 2004, 07:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
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Originally posted by hicksz:
Since I wasn't sure if you had updated your setting yet, I went through both your settings.txt and the TDM-Mod Pack setting.txt line-by-line. I notice that you didn't add the "Number Of Population Modifiers := 101" yet. No problem, I cut and paste the TDM-Mod Pack to that area. I think you are using 40.
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I strongly suggest that you go back to the 40 pop modifiers of FQM Deluxe. It has a very, very different curve than stock SE4 does, to reflect the increase in population levels on planets. Using the stock on will throw everything off, and make any level of population above 10000 useless, as you get no bonus past 10000 with the stock settings. Also, all worlds will become far too productive with the stock population modifiers.
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What caught my attention was the Last lines in the setting.txt. These lines seem to be missing from yours:
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This is not a problem. Those lines are optional and were added in a patch for SE4 Gold. If they are missing, SE4 will just use the default values for them. The only reason to add them is if you are going to change them.
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Also, will you be updating your Modding 101 Tutorial with the latest features from patch 1.91?
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Yes, when I get the time to do so.
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Originally posted by Captain Kwok:
...most people usually use only generated maps or play with other mods that incorporate FQM so that is probably why no one has ever noticed it until now.
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Not quite. FQM Deluxe can not be used that way. Only FQM Standard can make maps useable in stock SE4. There are plenty of people out there that use FQM Deluxe.
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