Quote:
Originally Posted by Imp
Could come in handy with some units at the start of the battle to get an idea of there capabilities.
May I suggest updating with a calculator set out like example weapons.
i.e already has range in the formula so you just enter max range & pen & it gives a series of results for ranges. You can instantly determine effective range then vs expected targets which is I think the idea.
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Hi Imp,
Yes a sheet could be made where you put in the max pen, max range, and warhead size, and it fills in the pen at all the ranges instead of just one.
But that would require a dedicated spread sheet, which I may get time for at some point in the future.
Right now you just have to take a few extra seconds to enter additional ranges to get the data you want. And you only have to do it once, because then you can save the data onto your personal 'weapon penetration reference sheet'.
Quote:
Originally Posted by Imp
You could also add a note higher warhead sizes have a reasonable chance of better penetration.
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This would be misleading, because the calculator already takes warhead size into account when calculating penetration. That's why you HAVE to enter warhead size to get a result.
Quote:
Originally Posted by DRG
Not surprisingly, we have had an AP calculator program for development purposes for quite awhile and it's been updated as we go along. We have plans that someday, it, or a version of it, may be released as an addition to or integrated into, the game
This version is close, but not exact to the game engine.
In the case of the L60 the penetration does not drop off to 8 until 300 yards and the game will allow a "best penetration" up to 9 out to 400 yards ( depending on how lucky you are with the "die roll" the game generates ) and although using this calc and ours the sabot pen for that weapon is 15 close in, at it's maximum range it will penetrate up to 4 not the 3 this calc gives you and the "best" sabot pen for 1000 yards with this weapon would be 6 and "best" up to and including 100 yards would be 18 because the game always allows for a bit over and under the spec
However, this will give anyone who's really interested a close approximation of the game results though
Don
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Hi Don,
Thanks for the good review!
I do have a disclaimer in the notes that the calculator is only accurate to within 1 most of the time.
With the random 'dice rolls' adding/subtracting 1, 2 or more pen, we never really know exactly what we're going to be able to penetrate, but that's a fun part of the game.
When firing a gun in the game, at most ranges, it seems typical to get two different results, sometimes 50% may be sixes and about 50% fives, with the occasional four or something. Or 2/3 sevens and 1/3 eights.
I did think about trying to get the calculator to report this spread. But as the calculator appears to give one of the two most common results, and has a disclaimer...
I also thought about showing the decimal point in my result and letting people make their own mind up. But again, it's only a base result that - as you said - is close enough to be useful.
Of course I don't know exactly how the game engine works, but I know I'm real close. I suspect the difference may only be in how the engine rounds numbers. The engine may only use whole numbers (ignoring all decimal points) or it may round numbers in the traditional fashion. It may even use a mixture of the two depending if it's part of the equation or the final result.
Now I have a close working calculator I may be able to nail it down precisely if I record enough data/results. Or if someone else like to play with this sort of thing, they may figure out the tweek before I do.
cheers,
Cross