Re: Site Searching: statistical test / modding logistics
Hmm, let's suppose you started the game via --comptrn and some AIs (you can watch the AI) and mod all spells out except Acashic, which you make free.
Make the game host automatically for 100 turns via batch/shellscript you should see everything - takes maybe 2h, no idea.
Though I guess just having something go through the fatherland file and collect the data into a spreadshead would save a lot of work.
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