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Old September 20th, 2009, 12:10 PM
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Default Re: Sign of the Hammer - A Warhammer Mod Game.

the magic paths for itza and chaos commanders are messed up. I doubt that the 1 gp chameleon skink scout is supposed to have 1a 4s, or the skink priest 4d 1n 3? (also warchief and oldblood have hvy paths) - and, strangely coincidentally, 3 of the 4 chaos "lords" have no magic at all... for 400 gp that seems a bit steep

Last edited by archaeolept; September 20th, 2009 at 12:20 PM..
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