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Old September 20th, 2009, 01:09 PM
Squirrelloid Squirrelloid is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game.

Ok, i've reviewed the amonchaos version

Lord of the Endtimes should be corrected to the version we discussed burnsaber. Also, with those corrections, new paths should also be reduced to 50 instead of 80. The amonchaos version is unplayably expensive (and has encumbrance too, so its 150pts for probably a 50pt chassis). Not that I plan on using one.

I've come to the conclusion that the lords are all priced wrong and far too high, with the possible exception of tzeentch. The champions are probably also poorly priced too. Details:

General: All the lords should have at least H1.

Nurgle Lord isn't even that good. He can't SC, and he has no magic, so he's just a glorified thug. The lord is lucky if he's 200g good, which gives me doubts on the 200g pricetag of the champion. Fix: I don't know man. Dropping the price to 200g would mean needing to seriously re-evaluate teh champion.

Slaanesh was somewhat playable in the original, but not amazing. Amonchaos then goes and nerfs his enslave attack to be easily resisted (at least i think it was changed - before amonchaos i had 80-90% success using it against indies), and now its mostly useless. Drop the price to 250 and restore the enslave attack to not be easily resisted. (even with the dropped pricetag, its not exactly an attack that chaos will be *spamming*)

Tzeentch Lord: Agree with 500g pricetag, given caveat on H1 above.

Khorne: The 3 fatigue per turn absolutely kills the utility of this unit early, and its a glorified thug later. probably 200-250g.

That brings us to champions:
With the exception of Tzeentch I'd drop the champions to 100-150g tops. Probably Slaanesh >= Khorne > Nurgle, but rated at something like 125g, 115g, 90g or something like that. I might also consider giving them H1 at those or slightly higher prices. (Compare to jotun herses/jarls. Yomi may also be a decent nation to compare to). Tzeentch may deserve a mild price decrease, say 175.

Basically, the chaos lords and champions are priced as if they had halfway decent magic. Tzeentch meets that expectation, but the others definitely don't. I suppose the alternate fix is to give them reasonable magic, but that strikes me as harder. (I suppose Nurgle Champions could have D2H1 and the Lord have D4H2, with W2H1 and W4H2 for Slaanesh. Giving Khorne magic is sort of out of the question, and that's not an exciting amount of magic - probably still worth a mild price decrease, eg, 175 and 350ish pricetags. It would also make the Nurgle Lord actually good at some point since eventually he can cast Soul Vortex). Under this theory, Tzeentch Champion should keep the 200 pricetag and probably become S2 + 50%S + 33%S, as H1 seems less thematic for Tzeentch, but the current state of the Tz champion is acceptable.

The troops, on the other hand, do seem relatively reasonably priced.

Last edited by Squirrelloid; September 20th, 2009 at 01:21 PM..
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