
June 21st, 2002, 08:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Finite Resource Games
Quote:
That'll come in handy. There's nothing worse than having all those resources and being feared of exhausting them....
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Religious tech can help a lot there. With a nature shrine, you don't have to waste time and facility spaces by building VI's on your outPosts. I like to start the colonies out as research, and then convert one facility at a time to resources, once the shrine effect is more than enough to support it.
Basically, I play finite resources as if it were an infinite resources game, except with a little bit of pre-extraction terraforming.
The calculation for how much you can safely extract goes like this:
Current Value * (Sum of VI effects) / 10 turns / extration rate of facility = # of facilities the planet can support
Always round down, and you will have a bountiful harvest of resources for ever.
[ June 21, 2002, 19:46: Message edited by: Suicide Junkie ]
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