Re: Sign of the Hammer - A Warhammer Mod Game.
I suppose my point was mostly that anything anywhere near this cost tends to have *substantial* magic, and that the differences in power between having 6-8 paths in magic and having no magic was large enough that they were clearly and grossly overpriced.
And the jotun herse is probably the most damning comparison, since its (a) MA and (b) has just about everything going on that the chaos champions do at 1/3 their price.
But that's fine, we can play as is.
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