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Old September 21st, 2009, 01:13 PM
Squirrelloid Squirrelloid is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game.

Oh god, is this a ****ing joke? Chaos gets 'Dark Citadel' everywhere - which is an admin 20 UW fortress type for 1200 gold. Seriously? A nation of high gold high resource units that are going to underperform for their cost - exactly what they needed was a high gold long build time fortress everywhere that has crappy administration.

Finally, I keep trying to make this work, but Chaos has so many systematic flaws its ridiculous. It really wants to be a nation of blessed troops, but it has no good way to actually bless them (no priests over H1, and they fail to bless all of *4* troops on a regular basis. A single prophet is not good enough). The non-sacred troops are either insufficiently good to even expand routinely or too resource intensive to field in sufficient mass to accomplish anything. And chaos has none of the good army-buffing schools to improve their performance. Not to mention its hard to mass anything when your real commander choices start at around 200g.

I think I've resigned myself to losing this - there is no way chaos is even really playable without a major overhaul that addresses army synergy and commander costs.

And i just took a look at Itza - Morale 13 Prot 18 mega tramplers with archers on top *and* mages that are ridiculously cheap for what they do? Those mages should be 1k and 2k gold respectively, at the least, and the trampler should probably be near doubled in price since it has no real weaknesses. (What are the disadvantages of elephants? Oh yeah, morale and protection... no such problems here, which is just amazing - and Itza's stegasaurs have a mere 3 enc on top of that so you can't even count on fatiguing them out). Then their scouts are 1g(!) and have glamour(?!?) and stealth *+65*(!!!), and their Ld40 commanders are a mere *20g* 16r with a *magic weapon* (!!!) and good stats. What the hell is this? I bet they get cheap castles somewhere too. They could probably win just by spamming castles and building as many of theose 20g commanders as they can - they don't even need equipment (which they could certainly be provided). They also have cheap researchers, H3 priests, and all of their melee units have magic weapons (!!!). And they get to mass them for peanuts. What *doesn't* Itza do well? I feel like rdonj discovering his enemy has immortal death summons of stupidly awesome.

You know, there was a lot of whining about the Lord of the Endtimes before we nerfed it, but honestly, that's about the only thing Chaos had going for it. (And even he would just die to virtually anything Itza chose to field.) Now he's a glorified 50pt chassis with a 125pt pricetag.

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I'll die on the field of honor, but i think this game could greatly benefit from a serious rebalancing of nations to some standard, probably somewhere in the Bretonnia end of the spectrum, although *any* one standard of balance, even Itza levels of crazy, would be acceptable so long as *all* nations were balanced there. (I think by Itza standards Chaos Lords are like 40-50g units, except for Tz who might rate 200g).

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Edit: I see we nerfed the stats of the Tz Lord at some point too. Well, now they aren't worth 500g anymore, so Chaos officially has *nothing* worth buying. At 500g it should be an SC out of the box. I suggested increase the price or nerf the unit, certainly not both. I feel like the things i thought were a little overpowered have been nerfed into near uselessness, and the things that are underpowered haven't really been improved at all.

Last edited by Squirrelloid; September 21st, 2009 at 01:38 PM..
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