Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Fantomen
It is justified many times over when you drop mechanical militia as described in the section "Gear four", try it.
|
I could try it, but I'd like to hear the justification from you before I do, because I can't see how 25 pd all over is worthwhile just because you can cast mechanical militia. I see some synergy just in terms of mass and they both work well in the dark, but I don't really get it,...
|
I guess I was wrong, I thought it scaled with pd. So ok don´t crank up your pd that much.
I still think it is a good idea for Agartha to buy decent pd of 10 or so all over and drop mechanical militia in the beginning of year 3, turn 22 or so. That is just when some other nations start thinking about air drops and blitzkriegs and Agartha could have some problems handling that.
The idea is that Mechanical militia + a couple golems this early in the game offsets your slow movement a bit and acts as a deterrent to many kinds of attacks.
I doubt if i was Heleim for example and about to launch my first massive air drop in the game, that I would chose a nation that just put up mechanical militia.
Not that mechanical milita would protect you against everything but at this point in the game people are generally looking for easy pickings, which you wont seem like.
If you don´t like the idea then just use the gems another way, it won´t change the general idea of my strategy that much.